"Harro, this is Lipstick! Yes it is I, the notorious Mage named after a make-up product from Vengeance Battlegroup (BG6). My real name is Tim, I’m 20 and reside in the frigid cold reaches of the north, Northren– I mean.. Ontario, Canada. I’ve server bounced quite a bit in my time, I played on Eredar originally in the legendary PVP guild ROAR, bounced to Agammagan where I battled it out against the Angrycarebears for PVP domination over the server in it’s glory days, after that I headed over to Balnazzar to play my first Mage in the infamous guild : “We Brought Snacks”. I fell in love with Mage at this point. When the dust settled I ended up rolling a priest on Darrowmere, just before TBC hit and shortly after dropped the Priest to play a Paladin for Season 1 of Arena. Co-leading the #1 Whirlwind Battlegroup 5’s team came to an abrupt halt just one month before the Season One finished where upon, I decided to play an Undead Mage alongside my Warlock friend Mascara, on Mug’thol, the server famous for hosting “The Fighting Mongooses”. During Season 2, I’ve maintained Standing 1 in 3’s for most of it’s duration, and also held Standing 1 in 5’s, making me the highest rated Mage in the battlegroup. You can armory my current spec, gear, standings at here. I’ll get straight to the goods, Patch 2.3 PVP-oriented effects on the Mage class. Ritual of Refreshment will allow players to pick up their own stacks of food and water: You’re probably thinking, why would he cover that for PVP. A couple reasons actually! The first reason, will lighten your wallets Mages with the reagent cost! Instead of your 3v3 and 5v5 team, having to constantly buy arena vendor water, they will no longer be needed to carry stacks of 100 water for those possible endlessly long games! With the spammable amount of Enriched Mana Biscuits you can pick up the from the Ritual of Refreshment, you no longer need to waste time preparing those extra stacks of food for your teammates they can use while they’re getting a few key sips off, or for them to purchase their own water, it’s just like Season 1 all over again! Damage coefficient reduction removed from Improved Fireball and Improved Frostbolt: This is a sweet, sweet, change for the Mage class.
I interpret this change as basically receiving free spell-damage. On the PTR, my Frostbolts were hitting for roughly 1600-1700ish and critting for 2.6-2.7k on max resilience targets in full Season 2 gear. This change brings about our biggest boost in damage for Season 3, meaning - stacking spell damage next season won’t be as big of a deal. I’m almost sort of glad to announce, Dreadweave for Mages is dead come Season 3. " "I know it’s been awhile since my last post, but I’m back on track again! Before I get started, let’s quickly recap the previous articles of this three part series. wow gold Paladins like any other class, despite popular belief, are easy to initially play but rather difficult to master. This class has a variety of tools and weapons it can utilize in the arena that no other can provide, such as Blessing of Freedom (immunity to movement impairment), Divine Shield (god-mode), powerful heals (Holy Light and Flash of Light), and Blessing of Protection (Immune to Physical Damage). With perks like those, it’s easy to see why Paladins are a widely represented class in the arena scene. wow gold Although Paladins do get the shaft in 2v2 arena for the most part, mainly because the Druid class dominates with its CC, HoTs, and survivability, they are viable when paired with certain classes such as a Warrior or Warlock (SL/SL). Because of these two classes survivability, the Paladin can pair perfectly with them in 2v2 and success for the most part follows. So what about 5v5, how do Paladins fare. If you’re new to the Arena scene, or just haven’t bothered to look, Paladins are extremely well represented in the 5v5 arena. mp3 Unlike the 2v2 scene where you are, obviously, limited to a Paladin and X (for your partner), in 5v5, you can almost never go wrong with bringing a Paladin on board.
In 2v2, the main reason why Paladins may not be used is due to their lack of offensive abilities, lack off CC, and/or vulnerability to being interrupted while casting. However, this situation differs very much in the 5v5 arena. wow gold As stated before, the Paladin class can provide to a team: steady, effective heals, clutch Blessing of Protections, Blessing of Freedom, a 5 second stun, occasional cleanses (pending on a team’s makeup) and Divine Shield. And if one adds another healer to the team, you’re looking at a very solid team already. Even if the Paladin is the only healer while running a 4-dps team, with the precise execution of CC from the team, the paladin will be able to provide reliable healing. Let’s take a look at two common team compositions consisting of a Paladin in the 5v5 arena, and the raw potential the Paladin has for each team. buy wow gold Although I want to say that a Paladin in all of these teams will fair equally, that would be just lying. So, I will discuss what most likely will be expected of the Paladin in each team, and if teams had an alternative option (instead of using a Paladin): Warrior/Mage/Shaman/Priest/Paladin This team composition is your standard cookie-cutter lineup (2345). This team functions on the 1 form of CC they have from the Mage, the heavy burst, totems, and Purges from the Shaman, the constant pressure by the Warrior, the offensive/defensive Dispels from the Priest, and the constant healing from the Paladin. If you play in this makeup, then you know that your Priest will be your best friend, and that your Priest should be always be alive unless certain situations hinder you from doing this. wow gold The Priest will provide you with Dispels from Polymorphs, and other forms of CC. If the Priest isn’t kiting, he/she is Mana Burning, and vice versa.
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