" Today’s topic is the dreaded Warrior. Being very strong when paired with a healer, Warrior teams has dominated Season 1 Arena for the most part. However, nowadays with better gear, many DPS classes can now last quite some time without any healing. This has opened up room for 2 DPS teams to overrun Warrior and healer teams through raw damage. With that in mind, Warrior and healer teams are still the hardest match ups for Rogue and Holy Priest. In order to overcome these odds, we have to first understand why Warrior is such a tough enemy for the Rogue. Rage: Warrior has always been known as the best “scaling” class with gear. With the nice gear that Arena provides, Warrior has benefited greatly. One of the main reasons this is can be attributed to how Rage works. Warrior gets Rage based on how much damage he deals and receives, and with better gear comes more Rage from their damage; their abilities are also mostly based on “Weapon Damage”. Because of this, it has been considered taboo to damage the Warrior with direct damage, in fear of giving them “too much rage”. Although, in teams with a Mage or Druid, it’s not very difficult to control a Warrior –Rogue/Holy Priest combo does not have this luxury. Solution: The best way to deny Rage is to avoid the white hits. Power Word: Shield will do this just fine, as absorbed damage does not contribute to Rage. It’s often best to time your PW: Shield so that you can take the yellow hits head on, and have your PW: Shield absorb the white hits. Warriors do not like to sit on 100 Rage. If they’re on the Rogue, simply use Evasion when their Rage is around 80%, then, unload your damage. All the extra Rage will be wasted as they either sit on it or switch to Battle Stance at a cost. Intercept: Intercept was designed based on a 30 second cooldown; however, with the 4 piece PVP bonus and Improved Intercept (which used to be Fury exclusive), it’s now a 15 second cooldown ability.
wow gold The difference is so big that Warrior has become nearly impossible to kite by most classes. Rogue, on the other hand, is still sitting on 1 Sprint every 5 minutes. You’ll often see a Rogue being kited by a Warrior when they Intercept a Rogue’s healer, leaving a Hamstringed Rogue 20 yards behind. wow gold Add in the ability to Intervene, and they, basically, have the ability to zone across the map within seconds. On a small map — like Blade’s Edge Arena, especially — it’s next to impossible to create the much needed 25+ yards in order to avoid Intercept. Solution: If your Priest knows range very well, it’s quite easy to stay outside of melee range while also being too close to be intercepted. This will force the Warrior to turn on you, which you could then kite using the same technique, whenever you’re empty on Energy, or waiting for the next Kidney Shot. buy wow gold Keep in mind, that Crippling Poison is 20% stronger than Hamstring. If your Priest plans on running, make sure they get out of the 25 yard range, or don’t run at all. When you’re afflicted with Hamstring, any 25 yard Intercept can send you back by over 5 seconds. 10k Armor: Many fully geared Warriors are out there with that much armor, today. wow gold That’s nearly 50% physical damage reduction prior to putting on a shield. Which means, you’ll be doing half damage to them. " "Although, many players may believe that the Paladin class is a powerhouse in terms of raw healing and efficiency (which, I completely agree upon), Arena certainly does put a spin on this — having both its positives and negatives. As a Paladin myself, I do recognize the potential of this class in Arena; but, at the same time, realize it’s not going to be the definitive, best healer in the game. Other healer classes, such as priests and druids, are able to provide other forms of support (Cyclone, Manaburn, heals over time… etc), which Paladins, obviously, cannot.
mp3 players Does this mean that the Paladin class is at a disadvantage in Arena to these other healers. Not necessarily. Paladins are a very versatile class with skills and tricks, just as notable as other healers are. Before continuing with this article, I’d like to clear up a common misconception about the Paladin class: it being a very simple, “easy class to play” (Blizzcon 2005). wow gold Maybe, in lower Arena brackets, battlegrounds and raiding, Paladins are simple to play — pressing Holy Light, Flash of Light, Hammer of Justice and using Blessing of Protection (BoP)/Divine Shield (bubble) when death is imminent.
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